Computing

At Windmill Hill Academy, we are ‘Inspiring Passionate Lifelong Learners’ by providing them with a broad and balanced curriculum to inspire and motivate pupils to have high aspirations; provide them with the tools to become assessment-capable learners and be socially responsible within the school and wider community.
Overall curriculum
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, PSHE, SMSC and design and technology, and provides insights into both natural and artificial systems.
 
 
Pedagogy
The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

 
 
Assessment
Assessment is regarded as an integral part of teaching and learning and is a continuous process. There are planned opportunities within the curriculum plan to revisit learning from the current year but also previous year groups.

It is the responsibility of the class teacher to assess all pupils in their class. This is mainly achieved through mini-plenaries, questioning, observation, end of unit tasks, marking, feedback from support staff and pupil self-assessment. 

 

Teachers use the result of sessions tasks as well as end of unit tasks to monitor attainment and progress, as well as analysing for gaps to plan follow up learning. 

The monitoring of the standards of children’s learning and the quality of learning and teaching in computing is the shared responsibility of the Senior Leadership Team and the subject leader. The work of the subject leader also involves supporting colleagues in the teaching of computing, being informed about current developments in the subject, and providing a strategic lead and direction for the subject in the school. A named member of the school governing body is briefed to overview the teaching of the curriculum in the school and the safeguarding governor will also have an overview in relation to online safety.

 

 

Culture

As Computing underpins today’s modern lifestyle, we believe it is essential that all pupils gain the confidence and ability, that they need in this subject, to prepare them for the challenge of a rapidly developing and changing technological world. It is our intention that the study of Computing will enhance and extend children’s learning across the whole curriculum whilst developing digital literacy, computer science and the ability to create computer programs. Pupils will also understand how to live and use technology safely in an increasingly digital society.

 

The online safety aspect of computing has strong links with our PSHE teaching based on the Cornwall Brooke Programme. As well as teaching regular sessions, we also celebrate the annual ‘online safety week’ as well as ‘anti-bullying week’. There are also occasions where additional sessions will be taught if needed due to latest developments/class needs.

 

It is imperative that parents and carers are kept up to date with the latest online safety guidance and guidance is regularly shared with parents via ClassDojo and via our website to safeguard pupils.

See  https://windmill-hill.eschools.co.uk/web/safeguarding/419772

 

 

Systems

The national curriculum for computing aims to ensure that all pupils:

- can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation

- can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problem

- can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems

- are responsible, competent, confident and creative users of information and communication technology.

By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study. See the knowledge and skills organiser for computing which demonstrates the progression through the year groups.

 

At Windmill Hill Academy, we use the Rising Stars Computing Online Safety Programme, as well as Just2East and PSHE teaching, to support our teaching and learning in Computing.

 

We have strong filter systems in place (set up by ICT4 and regularly checked) in school which are regularly monitored by the Head of School via the Senso software and regular meetings with the ICT4 team.

 

 

Policies/key documents

 

- Whole School Long term horizontal curriculum map

- Computing Knowledge and Skills organiser

- Rising Stars overview of Computing Units

- PSHE Knowledge and Skills organiser

- Acceptable Use Policy

- Anti-bullying Policy

- Online Safety Policy

 

All of these can be can be found on under the curriculum/policies tab.